
![]() "In the year 1265 A.D., England's most powerful Barons clashed over the precious lands of the manor of Evesham. The outcome of this battle depends on your strategy. Will you make use of the charm of your Milady, attack with the First Knight, pay for Mercenaries? No one knows what moves you will make. But, be careful of the fog and keep away from the plague. Play your shillings and strike the enemy where he least expects it. But if you become the strongest Baron, King Henry III will also join the struggle, and winning will be even harder." Players play cards to move their units around the board, attempting to fight each other and capture key cities, while avoiding the plague. ![]()
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![]() Journey back to the 16th to 18th centuries when nobles and royal families struggled to gain power, influence and prestige throughout the provinces and the royal courts of Europe. Players take on the roles of influential families and royal dynasties seeking power in Britain, France, Spain and the German States. Barons, Counts, Earls, Marquis, Dukes and Princes attempt to amass gold, troops, castles, titles, and skills in their quest to increase their prestige and perhaps to rise to the most powerful position of King. Help from the Church and from troops will be essential in such a machiavellian world, where treachery abounds, as players' nobles must run the gauntlet of assassination attempts, the gallows, and the axeman. Not even the King is safe from the guillotine and the Spanish Inquisition. The player who controls the most nobles, and best dominates the provinces and courts of Europe at the end of three centuries, will win the race for the most Heads of State and be crowned victor.
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![]() Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. ![]()
The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima.![]() ![]() ![]() |
![]() Babel 13, an expanded NY military base, has lost contact with its HQ. The lonely defenders must face an enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins. Neuroshima Hex: Babel 13 is the 1st Neuroshima Hex expansion. In this box you’ll find two new, unique armies (heavy armoured forces of New York and the Neojungle full of beasts). Also you’ll get terrain tiles that rebuild and modify the main board allowing players to play different scenarios. Inside the box there is also two players campaign "Babel13" which allow players to play four exciting closely connected scenarios which resolve in deadly final game! |
![]() "Three times over three centuries people and the land will suffer for the sins of the powerful before the hero of royal blood appears, dressed in the armor of the ancient rulers, and settle down on the kings’ throne to stop the anarchy and chaos..." This is what drives the ten characters in the world of PROPHECY. A fantasy world full of adventure, where you will battle creatures and other characters in different terrain, increase your skills and learn spells at the five Guilds, acquire Items of a common and rare nature in the civilized spaces (or as rewards for defeating creatures). And the goal: to possess four out of five ancient Artifacts that are guarded in the Astral Planes by terryifying creatures. Only then will you show the world that you are their rightful king! ![]() The game was originally produced in the Czech Republic, but our edition, with the help of the designer and at the behest of several gamers, speeds up the game, has a graphic redesign, changed card text and a new Final Battle rule (the original Final Battle rule is now a variant). ![]()
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Identify! You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early. ![]() ![]() ![]() Survival! Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory. Good game for a large group of players. ![]()
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![]() It is the year 56 B.C. The Roman Republic is torn by civil war. The historical three-man council (the first Triumvirate between Caesar, Pompeius, and Crassus) could not be renewed at the conference at Luca, and a bitter struggle broke out between the three rivals. Now they seek to eliminate one another, vying to gain supremacy over the empire. But in order to gain power, they must exhibit skill in both politics and military strategy in their quest to the ultimate goal -- individual ascendancy! May Jupiter smile on you. ![]() ![]() |

![]() Designed by Stephen Tassie. The '70s are back and we got 'em! Can you dig it? From gritty cop flicks to blaxploitation movies, we present 120 all new funky cards for your B-Movie pleasure. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Compatible with all other B-Movie games from Z-Man Games. ![]() ![]() Contents: 120 cards No. of players: 2-6 Ages: 13+ Playing time: 20-40 minutes Back to Board Games Page Back to Card Games Page |
![]() Designed by Stephen Tassie. Imagine being on a deserted island with a hot model eager to...wait, not that kind of fantasy! We're talking ugly goblins, bearded dwarves, and scantily clad elves stranded on a deserted island...uh, you get the picture. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Berserker Halflings tackles the (epic) fantasy genre. ![]() ![]() Contents: 120 cards No. of players: 2-6 Ages: 13+ Playing time: 20-40 minutes Back to Board Games Page Back to Card Games Page |
![]() Designed by Stephen Tassie. Giddy'up pardner and saddle up to the nearest local gaming saloon to pick up the newest in the B-Movie series. If you t'aint figured out what the theme is by now, I'm afraid we'll have to shoot ya - after we take yer money that is! Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Bushwhackin' Varmints tackles the Western genre. ![]() ![]() Contents: 120 cards No. of players: 2-6 Ages: 13+ Playing time: 20-40 minutes Back to Board Games Page Back to Card Games Page |
![]() Designed by Stephen Tassie. Thrill to adventure as we swing through the jungle of time and pulp the stereotypes of yesteryear. Cannibal Pygmies takes on the tropes of jungle and pulp movies. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Compatible with all other B-Movie games from Z-Man Games. ![]() ![]() Contents: 120 cards No. of players: 2-6 Ages: 13+ Playing time: 20-40 minutes Back to Board Games Page Back to Card Games Page |
![]() Designed by Stephen Tassie. Skippy is back and he wants revenge! Compatible with any of the others in the B-Movie game series, Grave Robbers 2 offers 120 all new Horror and Sci-Fi themed cards for your gaming pleasure. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! ![]() ![]() Contents: 120 cards No. of players: 2-6 Ages: 13+ Playing time: 20-40 minutes Back to Board Games Page Back to Card Games Page |
![]() Designed by Stephen Tassie. What do you get when you mix kung fu, ninja, samurai and anime flicks? A movie with unreadable subtitles, incomprehensible dialogue, and a heaping helping of Kung Fu Samurai on Giant Robot Island! 120 cards all new cards exploring the films of the Asian cinema. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! ![]() ![]() Contents: 120 cards No. of players: 2-6 Ages: 13+ Playing time: 20-40 minutes Back to Board Games Page Back to Card Games Page |
![]() Designed by Andrew Parks. The tales of King Arthur and the Knights of the Round Table have inspired artists, scholars, and dreamers for over a thousand years. Now you can relive the legends of Camelot by sending powerful knights to mysterious lands in order to accomplish the world's greatest adventures! Camelot Legends is a fast-paced, non-collectible card game for 2 - 4 players, featuring over 100 different cards with illustrations from leading artists such as Ed Beard Jr., Quinton Hoover, Donato Giancola, Mark Poole, Melissa A. Benson, Mark Evans, Raven Mimura, and more! Throughout the game, players assemble companies of knights and other characters who attempt to complete quests and overcome their enemies at Camelot, Cornwall, and the Perilous Forest. When the final adventure is complete, the player with the most Victory Points wins the game! There are three levels of play included in the game: white icon cards are for beginners, introducing one to the mechanics and to get one familiar with the characters and events. When comfortable with the game, add the blue icon cards for the standard game, which includes the Final Events and the special cards like Excalibur, High King and Love Potion. Finally, add the red icon cards for highest interaction between characters. ![]() Contents: 100 cards, 3 Location cards No. of players: 2-4 Ages: 13+ Playing time: 60 minutes ![]() ![]()
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![]() Following the collapse of the Han Dynasty, warlords backed rival claimants to the Chinese throne, while others sought influence among the merchants, nobles, farmers, and bureaucrats. In this game, players blind bid each round to claim Dynasty cards in order to control the Emperor, Heir, Palace, Market, and Harvest. However, the heavens, in the guise of the Celestial Dragon, can disrupt the best-laid plans. The game ends as the Emperor dies and whoever gains the most influence will ascend the throne. Contents: 110 cards, 18 tokens No. of players: 2-5 Ages: 12+ Playing time: 40 minutes ![]()
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![]() You are traders in the bustling commerce city of Carthage, buying goods at Market and selling them to overseas merchants. But if you want to prosper, be careful of pirates! Players buy goods or grab coins in the market while cards inthe famr replenish the market. When goods are bought, ships move toward Carthage. When a ship reaches Carthage, a payday occurs, where that particular merchandise is sold. Any ships on pirate spaces get raided and you must discard cards with storage icons to try and save your merchandise. Achievement tokens increase the value of your merchandise and when someone has gotten 8 or more such tokens the game is over. ![]()
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